Level 5 arrived at Tokyo Game Show (or TGS for short) with an arm-load of hotly anticipated games this week, and somehow, have managed to disappoint no one.
As a company, they seem to operate under similar ideology to Nintendo, wherein they take their time developing quality, fun, original games.
It’s fantastic, and unfortunately somewhat of an oddity in today’s market.
I only had eyes for Yokai Watch 4 though. Knowing they’d be demoing it there, I spent the day reloading my Twitter feed, watching.. Waiting.. And I’ve got to say, they are going all out on this release.
Look at that sky! That draw-distance! Urgh! I can’t wait to dive in and explore every inch of this world.
Gone are the top-down angles and controversial battles, and in their places we’re presented with a fully 3D world.
Thankfully, we’re back in Japan this time, with things looking as bright and colourful as you’d expect of the series.
There isn’t a lot to say about the world we see in the demo other than the new camera angle. It looks great, albeit a little barren.
One thing I noticed as being a little odd, though expected, given the companies track-record on the subject, was the player characters walk-cycle. Might sound like I’m nitpicking, but one reason I enjoyed Yokai Watch on 3DS so much is due to how they nailed how the player controls.
It’s tight and accurate, with just the right amount of acceleration to where he feels as if he’s right where your thumb is, in regards to the circle-pad.
Exploring the town. Though sadly, only a very small section was open to exploration in this demo.
However in other 3D Level 5 titles such as Ni no kuni, things are a little funny (though still perfectly acceptable) so I’m not too surprised to see the character here propelling ahead a little.
She appears to control nearly a full analog away from where your thumb would rest, which is an extremely odd choice as it means controlling her won’t feel quite as accurate as it probably should.
Oddly though, this is somewhat of a norm in Japanese RPGs.
Combat looks to be something along the lines of Ni no kuni, mixed with some aspects of Final Fantasy 15. It’s interesting, and looks fun for sure.
The player character can attack and shoot.. Lasers(?) from his watch. Also he turns into a yokai. What is this guy.
The fact that a game of this scale and quality is releasing on Nintendo Switch just blows me away. I’m so excited for the future of Level 5 games, and the Yokai watch series particularly, on the Switch.
This here yokai creeps the heck out of me.
If you’re interested in seeing the demo in action, this lovely fellow filmed the whole thing, so do check him out;
As imagery is nowhere to be found, for the sake of the article, screenshots were captured from this here video;
Do me a favor and give them a subscribe, they deserve it.
Anyways, what do you think of the game? Did you see enough to get you excited, or are you as confused as I am as to why they didn’t release a trailer for the it?