I used to play a lot of League of Legends back in the day. Like… A lot. Way too much. As I’m sure happens for many people, it became a bit of a problem, and I had to dial it back in order to get my life back in order.
I did this gradually, and eventually quit and didn’t touch it for years… Until a week or two ago. Continue reading A returning player’s perspective on League of Legends in 2018
Blizzard just held their annual Blizzon, at which they made several announcements regarding updates to their games. A new Overwatch character, new cards for Hearthstone, you know the drill.
But then of course, to close out the show, they rile up excitement for one more big announcement.
At this point, journalists and fans alike are all anticipating the same thing; Diablo 4. Continue reading Why is everyone so mad at Blizzard? The Diablo Immortal disaster
If you were to sit me down and ask me what my favourite company currently going was, I would wholeheartedly tell you that it is Discord.
The way they operate, joke about, provide clear updates, and most of all, the product they provide. All of these add up to a company I feel good about supporting in any and all ways.
I say this because I’m about to throw a negative their way, and I want to be clear that it’s only because I love them, and want their service and product to be the very best it can be. Continue reading The Discord game store is fantastic, but has one pretty major problem
How recently have you bought a brand new game, paid full price, and brought it home only to be greeted with a massive, several gigabyte update?
Oh it happens every time? Yeah, I know right. It’s not okay, and we need to talk about it.
Basically every AAA game to release in the last few years has come with what we’re calling the “day one patch”. Now, in a lot of cases, this is okay. Not great, but okay. You’ll get over it.
Where I take issue however, is when these updates exceed roughly the 2GB mark. As here, things start taking a while, and eating into what should be game time. Continue reading The current state of updates in modern gaming
It’s official. It’s real. They actually went ahead and released a trailer, at long last.
I, along with probably most of you, have been absolutely baffled as to why a trailer wasn’t shown off at TGS last month, but it’s here now and it looks amazing.
Oddly though, the footage all comes from the same demo they previewed, which raises the question of; “How much of this game have they actually built..?”. Continue reading Yokai Watch 4 finally has an official trailer!
Child of Light, one of my favourite games to release in the past decade, and one of the few games to take advantage of the sorely underused UbiArts engine, was announced to be coming to Switch recently.
And by recently, I mean two months ago, and by coming to Switch, I mean it’s out in a week.
But that’s not what we’re here to talk about! I’m sure you’ve seen it in the title at this point, but have a look at this here tweet from a Ubisoft dev: Continue reading Why is no one talking about Child of Light 2 getting announced?
While I’m tremendously excited to be able to play this game again on a modern console, the lack of a second screen is leading to some questionable, but ultimately understandable decisions with this port.
In the original DS game, enemy encounters were carried out over both screens, with each screen acting as a different “dimension” as such. Continue reading The World Ends With You on Switch has tweaked combat and it’s a little bit concerning