I wouldn’t normally report on something like this, but I find this to be a particularly strange situation given the stature of these games.
No, its not like “The last of us” is no longer available to buy or anything, but these were competent games. Aimed primarily at a younger audience, sure, but they’re well made, and kids go mad for them. Continue reading Lego Lord of the Rings and The Hobbit can no longer be bought digitally
Hard to believe a full year has gone by, but hey, here we are, about to start the first annual Precursorgames Game Awards (a better name will have to be made some time).
We are undoubtedly living in a golden age of gaming, what with the Switch and PS4 offering masterpieces on nearly a six month basis, its madness! And I am so here for it.
Of course, I didn’t get to play anywhere near all of the best releases this year (I still haven’t played God of War or Spiderman).
Now, because of this, and because I simply can’t play everything in a year, we’re not going to be sticking exclusively to games that released in 2018. Continue reading Precursorgames Game Awards 2018
How recently have you bought a brand new game, paid full price, and brought it home only to be greeted with a massive, several gigabyte update?
Oh it happens every time? Yeah, I know right. It’s not okay, and we need to talk about it.
Basically every AAA game to release in the last few years has come with what we’re calling the “day one patch”. Now, in a lot of cases, this is okay. Not great, but okay. You’ll get over it.
Where I take issue however, is when these updates exceed roughly the 2GB mark. As here, things start taking a while, and eating into what should be game time. Continue reading The current state of updates in modern gaming