Have you noticed how undeniably good Nintendo’s section in a game store looks in recent years? Whether you have or haven’t, you’ve probably unconsciously found yourself drawn to that shelf more than a couple of times.
This is in no small part thanks to the bold, bright, masterfully pieced together box-arts that first-party Nintendo Switch titles boast.
It wasn’t always this way, of course. With the release of the Switch, Nintendo seems to have put a much greater focus on presentation and ensuring that designers follow a definite formula of tightly packed, colourful covers.
The goal is to create a “busy” scene. I say busy rather loosely, as while these pieces are technically packed with information, there is a hell of an amount of clever use of space and colour at play here.
How it comes together at the end is rather unlike the approach most other companies go for however, often leaving no breathing room in the usual sense, but rather packing the scene to the brim and simply making some objects more important than others.
It takes real skill to pull off what they do, and seeing Nintendo take advantage of pushing their brand and identity in this way speaks volumes of the good mental shift that has happened in there lately. Continue reading Nintendo’s recent box-art is a big step up
How recently have you bought a brand new game, paid full price, and brought it home only to be greeted with a massive, several gigabyte update?
Oh it happens every time? Yeah, I know right. It’s not okay, and we need to talk about it.
Basically every AAA game to release in the last few years has come with what we’re calling the “day one patch”. Now, in a lot of cases, this is okay. Not great, but okay. You’ll get over it.
Where I take issue however, is when these updates exceed roughly the 2GB mark. As here, things start taking a while, and eating into what should be game time. Continue reading The current state of updates in modern gaming
Back when this was announced to be coming to Switch, I barely glanced. I’m a big fan of Overwatch and didn’t feel it right to spend my time playing such a blatant rip-off.
That is, until recently when at a friend’s house I was handed the controller and told to have a go.
Much to my surprise, the game is extremely well developed. Who would have thought!
That’s not to say it’s as good as Overwatch, because it absolutely is not. But considering it’s all we’ve got on Switch, and finding a solid multiplayer experience on there can be a little tricky, it is brilliant. Continue reading Wait, Paladins on Switch is good?
With Fortnite’s growth finally beginning to slow down (I mean, it has to, there are only so many people on earth) many are left wondering “Is this it? Is it going to die off?”
Well… Yes and no.
Fortnite is always going to bring in good money, and whether you enjoy the game or not, it’s fan-base is crazy committed, so I believe it will always have a large player-base, large enough to carry it for some years yet.
I do, however, believe it has peaked. Continue reading Battle Royale is here to stay, but Fortnite probably isn’t
2018 has already been so jam-packed with quality titles, it’s hard to keep up. Monster Hunter World, Ni No Kuni 2, Mario Tennis Aces, just to name a few.
But enough about them, let’s talk about some games that aren’t out yet.
I’m going to go in chronological order here…
Continue reading Upcoming titles I’m excited for in 2018